Bazat pe clasicul FlatOut, FlatOut 2 apare cu inca 2 noi nivele de curse distrugatoare, 7 noi caractere si multa adrenalina.
The Good: Cars and tracks wreck and deform wonderfully; plenty of content to mess with throughout the career mode, stunt mode, and online play; mostly good soundtrack; stunts can be a real hoot.
The Bad: Overall vibe of the game just isn't quite as engaging as the first FlatOut was; floaty, somewhat generic feel of the cars can be off-putting; a few graphical blemishes; driver launching mechanic during races is barely used to any notable effect.
As much fun as the Burnout series of racing games can be, sometimes you want something a little grittier and grimier than the glossy, pristine-looking races that series has had on offer in recent years. Enter last year's FlatOut by developer Bugbear, a demolition racer in the purest sense. That game consisted of big, clunky, filthy-looking cars that deformed in all sorts of spectacular ways while flying through the air, crashing into one another, and even periodically sending the drivers of said vehicles crashing through the windshield in a rag-doll-heavy heap. In FlatOut 2, the same basic concepts found throughout the original game are once again on display, but while more content has been added to the package to try to flesh things out, it is with these additions that FlatOut 2 begins to lose its way. FlatOut 2 throws in some new, stylistic touches both in its content and aesthetics that make it feel more like a Burnout clone than something original. And some of the things that Bugbear didn't change still prove as problematic as they were a year ago. However, these irritations don't suck away all the game's enjoyment, and those with a penchant for smashing and crashing cars will find FlatOut 2 an appealing piece of work.
FlatOut 2 takes much of the basic content from the first game and tosses in a bunch more of it. All the stuff you liked--like demolition derbies, figure-eight races, and stunt mode-- is all there, with more track options and stunts tossed in. There are even new car classes, with race cars and street racers to go along with the typical junk cars. The odd thing about the new cars, however, is that apart from some expected speed differences, they really don't feel any different than the clunkers in terms of handling or durability. Size is really the only major difference, and even that is purely cosmetic (big trucks trump small racers in crashes, and so on). Each car in the game has several ratings in categories like speed, acceleration, strength, weight, and the like, and all of these categories can be upgraded via new parts in the career mode. But even these upgrades lack a measure of tangibility. Again, you notice differences in speed, but no matter how much you crank up the handling rating or the weight rating, you'll still feel like you're driving the same basic car across the board.
That's not to say that any of the cars handle particularly bad, mind you. Though the floaty car feel from the first FlatOut is front and center once again in FlatOut 2, and though that feeling can be very disconcerting early on in the game, you'll get used to it, and because all the cars handle so similarly, you don't have to make any dramatic shifts in how you drive as time goes on. The one problem with all this, though, is that frankly, some of the cars just don't look like they belong. Even though it's fun to smash up tricked-out tuner cars, they drive just about the same as the derby cars, so they don't really add anything to the package except a different visual style to those races. Unfortunately, that style just doesn't jibe with the dirty feel of the races. With so much dirt and debris all over the place, it's almost counterintuitive to want to drive these clean-looking rides right into the thick of it.
This is an issue that permeates most every aspect of FlatOut 2. The whole game simply feels less down and dirty than the original did. It's like someone in a suit somewhere said, "Hey, those Burnout games are a lot slicker looking than what we've got. What if we try to do something more like that?" That's not to call FlatOut 2 a rip-off of Burnout, because as a whole, it still feels like it has more in common with its predecessor than Criterion's racing franchise. But the way that some of the cars look, the way that the tracks are designed, and just the basic feel of the game simply make it a little too immaculate for its own good. Even the whole thing with the driver flying out of the windshield after huge crashes, a much-used (perhaps overused) concept in the first game, has been dumbed down to the point where it's no longer entertaining during races, and it's now purely a punishment. There's no distance or exaggeration to this mechanic now. Your guy just kind of flies out very quickly, flops to the ground, and it's over. While we welcome that it doesn't take as long to reset your car when this happens, we still miss the silliness of it all.
With all that said, there's still quite a good time to be had with FlatOut 2. If you enjoyed the first game and can get past the sterilization of this one, you'll find plenty of destruction to play with. Cars still break apart wonderfully, with tons of body deformations, pieces that fly off, and all sorts of debris that stay on the track for you to drive into as you round another lap. Tracks break apart similarly well and provide plenty of jumps, shortcuts, and alternate paths for you to crash through. Modes like the demolition derby and figure-eight races haven't changed much between games, save for the addition of some more tracks. But the stunt mode has gotten a number of new games to go along with the previous bunch.
If you never played the original game, FlatOut's stunt mode was a mode specifically designed to take advantage of the whole guy flying out of the car thing, with extra-ridiculous games where you could try to launch him in a high jump, long jump, or even use him as a bowling ball in a bowling game, or a bean bag in one of those carnival-looking point tosses. FlatOut 2 adds new minigames, like a basketball game, where you try to drop your dude through one of several available baskets, all with different point totals; a baseball game, where you try to launch the driver into the best possible spot on a gigantic baseball bat, and then watch as he gets clocked like a ball as far as you can go while trying to avoid landing in one of several giant-sized baseball gloves; and royal flush, a card game where you launch the driver into a board filled with giant cards, and then try to get the highest hand possible in five turns while lining up straights and flushes. Aside from the addition of a nudge mechanic that gives your airborne driver a little boost while in midair, these games functionally work exactly the same as the old ones, and they don't have any more replay value than the old games did. Still, they're all pretty challenging in their own right, and there's fun to be had throughout the mode.
One area where FlatOut 2 has unquestionably improved over its predecessor is in the multiplayer category--specifically, online. Last year's game was weird, in that the Xbox version lacked demolition derbies online, and the PC version wasn't online at all. Here, the online is as it should be, available across the board and with all modes available on all versions. Apart from races and demolition derbies, FlatOut 2 also includes the stunt mode online. Stunt mode is inherently more fun when played against other people, so this is very much a welcome addition. Our online testing came out smooth on the PlayStation 2 and on the Xbox, with little to no lag.
gamemag.ro face eforturi permanente pentru a pastra acuratetea informatiilor din aceasta prezentare. Rareori acestea pot contine mici inadvertente: fotografia poate contine accesorii neincluse in pachetul standard, unele specificatii pot fi modificate de producator fara preaviz, preturile pot fi modificate de furnizori fara preaviz sau pot contine erori de operare. Nu toate produsele sunt pe stoc; in cazul in care unele produse comandate sunt indisponibile sau au alt pret decat cel la care ati facut comanda, veti fi anuntat inaintea trimiteri comenzii.
Test Drive Unlimited este un GT / Street Racing Game, fiind unul dintre cele mai realiste jocuri ce se incadreaza in aceasta categorie. Jocul contine peste 70 de masini: Lamborghini, Ducati, Aston Martin, Mercedes, Saleen, Shelby, Jaguar, etc. toate fiind licentiate. Exteriorul masinilor cat si interiorul este detaliat la maxim. Jucatorul poate sa-si personalizeze masinile dupa bunul plac folosindu-se in exclusivitate de catalogul producatorului fiecarei masini.
Medal of Honor: Afganistan
Seria Medal of Honor si-a creat multi fani de-a lungul timpului, însa acum face o miscare asteptata de ceva timp. Al doilea razboi mondial a fost lasat în urma, iar producatorii s-au orientat spre conflictele moderne. Pentru a putea concura cu seria Modern Warfare, cei de la EA din Los Angeles au mutat câmpul de lupta în Afganistan. Jucatorul va intra în pielea unui luptator din unitatea Tier 1 Operator, trimisa acolo unde nicio alta unitate speciala nu s-ar descurca. Evenimentul Video
Game Awards 2009 a fost ales de EA pentru a lansa primul trialer din Medal of Honor. Jocul
va fi lansat pentru PC si console undeva în toamna lui 2010.
Cand ne-am apucat sa reinventam Medal of Honor, am vrut sa ramanem fideli realismului si respectului pentru soldati, dar sa aducem actiunea in razboiul de astazi”, a declarat Greg Goodrich, unul dintre producatorii acestui joc.
Medal of Honor este produs tot de studioul din Los Angeles al Electronic Arts, dar multiplayer-ul va fi dezvoltat de catre DICE, cei responsabili pentru seria Battlefield.
Max Payne 3
Succesul inregistrate de Max Payne 2 este cu siguranta o rampa de lansare pentru cel de al treilea joc al seriei.
Rockstar Games si Take-Two Interactive Software au promis ca vom avea jocul pe rafturii in iarna acestui an,cel tarziu in decembrie.
Jocul "incepe un nou capitol din viata justitiarului Max Payne. Produs de catre Rockstar Vancouver, Max Payne 3 ne va spune povestea unui fost politist, care in prezent activeaza ca detectiv intr-o lume inghitita de coruptie, agitata si extrem de violenta. Jucatorul va intra in pielea lui Max Payne, care incearca sa isi razbune familia ucisa. Producatorii promit un joc de actiune intensa dar si o noua directie a firului epic din Max Payne.
Imaginea omului tulburat, cu chelie si barba, imbracat neglijent reprezinta o noutate pentru cel de-al treilea titlu al seriei.El isi va infrunta inamicii in favelas-urile din Sao Paolo, considerate unele din cele mai periculoase cartiere din lume.
Max Payne 3 va continua povestea incheiata in cel de-al doilea titlu al seriei. Actiunea va avea loc la Sao Paulo, la 10 ani dupa evenimentele din Max Payne 2, eroul principal Max fiind serios imbatranit, chel, barbos si dependent de calmante cu un plus insa la cinism, caracteristica indispensabila eroilor trecuti de prima varsta. Vadit afectat dupa incheierea conturilor cu cei de la NYPD si parasirea mediului sau natural, New Yorkul, Max o duce din rau in mai rau, prins ca intr-o capcana intr-un oras al violentelor si al varsarilor de sange. De partea lui sunt doar armele si instinctele de luptator care il vor sluji în cautarea adevarului si a unei portite de iesire din lumea in care a intrat.
Football Manager 2010
Sega si Sports Interactive anunta ca cel mai nou joc din seria Football Manager va fi lansat pe data de 30 octombrie pentru PC, Macintosh si intr-o versiune speciala pentru consola Playstation Portable. Football Manager 2010 va include o sumedenie de imbunatatiri fata de predecesorul sau, navigarea va fi usurata, iar informatiile receptionate de la meciuri vor fi mai usor de interpretat.
Va exista un nou sistem de tactica, o interfata imbunatatita si odata cu aceasta versiune isi va face debutul unealta de analiza a meciurilor.
Cele mai importante imbunatatiri fata de versiunea anterioara vor fi urmatoarele:
Optimizare - un an de optimizare (cel putin asa zic producatorii), care va duce la rularea mai rapida a jocului, il va face mai usor si mult mai “user-friendly”.
Motorul grafic 3D imbunatatit – s-a mai lucrat la AL, s-au adaugat 100 de animatii noi, terenul de joc va fi mai aratos, iar per total meciurile vor fi mai realiste.
Statistici avansate pentru fiecare meci – acum vom avea posibilitatea de a vedea unde a centrat, pasat, sutat, etc fiecare jucator de pe teren, astfel vom afla punctele slabe sau forte ale echipei noastre sau adverse.
O noua interfata – in FM 2010 vom avea o interfata diferita fata de jocul din 2009. Va fi bine sau rau? Din capturile de ecran nu ne puteam da seama, asteptam versiunea demo.
Un nou sistem de tactici – ca si la interfata s-a facut o “revizie generala” si la sistemul de tactici. Bineinteles pentru fanii mai vechi ai jocului au pastrat si obtiunea de a-l folosi tot pe cel vechi.